![]() Is there a gimme that you can bank turn 1? Always important because it gives you an easy flow into the game, lifting the mental load on you and putting scoreboard pressure on your opponent. We’ll be ranking the Cities secondaries according to a few criteria, to assess how much they help you hit those 10+3 Secondary VPs: Secondaries are roughly half the points on the typical Battleplan, offering 2 per BT plus 3 for your Grand Strat (giving 13 in total), whereas 1-2-More on objectives offers up to 15. Sometimes it won’t matter because you’ll ROFL-stomp your opponent, and they can’t score much either when you’ve tabled them in a couple of turns, but if you want the consistent 4-1s or better – which I think should be your target with this book – you’re going to have to beat competent players running filth of their own.ĭoes Cities have the Secondary support to get over the line when shit gets real? Maybe. Regardless, BTs are a signature part of 3 rd Edition, and where the book tactics have landed is frankly all over the place: hitting lucky on the Battle Tactics fruit machine can make a huge difference to an army’s competitiveness at the top end. ![]() In terms of Gigantic Third Edition Hero Phase Time Sinks, it’s second only to watching them scratch their arse for 5 minutes and then say “Might as well go for a CP”. ![]() Dropping one is a pretty big deal, so we’ve all had that game where your opponent thinks about which ones they can score this turn with the minimum possible amount of dice-hopery, and without stiffing themselves for next turn, while their brain melts out of their ears and your life slowly slips away from you. If you’ve ever wondered why 3 rd Ed games take bloody ages – tourney slots have generally blown out to 3 hours – it’s Battle Tactics. ![]()
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